May 26, 2009, 10:54 PM // 22:54
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#2
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Desert Nomad
Join Date: Apr 2007
Location: IGN : Greyhawks Destroyer
Guild: guildless
Profession: W/
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perfect kit cost around 750gp-1k to craft, not over priced for 5 uses. there are also titles that add to the chance of not destroying the item when salvaging the mod off.
"For each rank of the Wisdom as well as the Treasure Hunter title track earned, the chance of an item not being destroyed when salvaging a magical upgrade component is increased by 3 percent from a base of 50 percent. The bonuses from both titles do stack. "
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May 26, 2009, 11:01 PM // 23:01
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#3
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Furnace Stoker
Join Date: May 2006
Profession: R/
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You realize that salvaging with an expert kit used to be a gambling affair, where you couldn't even choose which mod (if any) you were going to get, let alone what state the weapon would be in afterwards?
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May 26, 2009, 11:08 PM // 23:08
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#4
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Krytan Explorer
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Quote:
Originally Posted by Skyy High
You realize that salvaging with an expert kit used to be a gambling affair, where you couldn't even choose which mod (if any) you were going to get, let alone what state the weapon would be in afterwards?
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I remember when it was that way, but still once a weapon is destroyed everything's gone.
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May 26, 2009, 11:18 PM // 23:18
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#5
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Quote:
Originally Posted by greyhawk
perfect kit cost around 750gp-1k to craft, not over priced for 5 uses. there are also titles that add to the chance of not destroying the item when salvaging the mod off.
"For each rank of the Wisdom as well as the Treasure Hunter title track earned, the chance of an item not being destroyed when salvaging a magical upgrade component is increased by 3 percent from a base of 50 percent. The bonuses from both titles do stack. "
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And thread closed.
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May 26, 2009, 11:30 PM // 23:30
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#6
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Wilds Pathfinder
Join Date: Aug 2008
Location: USA
Guild: Marked Souls [MkS]
Profession: E/N
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/notsigned
Too many other things ingame that need to be fixed.
Just use a perfect kit. The system is fine the way it is, IMO.
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May 27, 2009, 12:06 AM // 00:06
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#7
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Frost Gate Guardian
Join Date: Oct 2008
Location: Floirda
Guild: [ASH]IGN: Tokyo Hina
Profession: W/E
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i want a bigger perfect salvage kits! buying 10 is annoying xD
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May 27, 2009, 01:11 AM // 01:11
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#8
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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perfect salvage kits are cheap and easily accesible. only takes 2 for entire armor set. if ur other titles are high, ur chance for breaking items becomes extremely low. I think i have like a 90% retention rate ;-)
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May 27, 2009, 03:36 AM // 03:36
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#9
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Kits are gold sinks.
Sink your gold in kits.
I would thank bigger size in perfect kits, though.
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May 27, 2009, 04:05 AM // 04:05
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#10
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Furnace Stoker
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BAD.
The system already went waaay too far with the Perfect kits, making all the mods NEVER practically leave the economy, only farmed more and more and more.
so obviously /NOTSIGNED.
How salvaging should work imho:
Perfect salvaging shouldn't exist. Instead there should be 2 options when you want to salvage something:
1: 100% Guaranteed receiving the mod, but XX% chance of destroying the remaining item = the current standard expert salvage
2: 100% Guaranteed keeping the item, but XX% chance that the MOD will break
The choice is up to the player, but not everything should stay forever.
Item sinks are as important as gold sinks in a game economy, and GW fails here miserably.
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May 27, 2009, 05:19 AM // 05:19
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#11
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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I'd /sign for a bigger sized perfect salvage kit as well since they don't stack and I always need a few, but /notsigned to the easily avoided situation the OP's complaining about.
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May 27, 2009, 06:19 AM // 06:19
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#12
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Administrator
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/signed for bigger Perfect Salvage Kits.
/notsigned for OP's suggestion. The break chance is there for a reason.
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